A major Qualifying Project Report Analysis focused on bandwidth usage and packet size. The games were found to have small packets and typically low bandwidth usage, but traffic patterns varied widely between games Report 234.09 Kb. 5
Urgent: Evoke, An Educational Alternate Reality Game Evoke game world is explained; and third, the results of Evoke’s educational project are assessed. The case study concludes with some commentary on Evoke’s ideological message 64.75 Kb. 1